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I'm getting small chunks of pixels in my zdepth pass with crazy float values that create these white specks. It's not a huge deal but they're a bit annoying to stamp out while comping a shot. Why does this happen and what can I do to make it stop?
Does those pixels affect other render elements as well? Do you get them every time or it happens randomly? Would it be possible to send us an example scene to support? Also which V-Ray version is this?
They appear only on the zdepth pass only, and yes it seems to be random. I can't recreate it. It's on vray 3.2. I'll have to clean up the scene of IP before I send it. Thanks for the response!
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