What the title says, i have some trees with cached animations via GrowFX. Problem is i have to multiply by hundreds, so i need vrayproxy. Thing is, when exporting it appears to be ignoring the cache and re-reading the original. So a 100 frame animation takes 30min to export... And i have to do a 500 frame anim, and do this with several trees. So right now i can't proxy.
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GrowFX: Exporting Vray Proxy Animation ignores GrowFX Cache
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Just tried disconnecting it completely from Growfx so i did the growfx's own cache. Then i added a Point Cache modifier, it was pretty fast, took like 10 seconds, so i read growfx's cache correctly.
Converted the mesh to edit poly, added the point cache and reloaded the animation, all good. Now i tried to export as vrayproxy and it continues to be EXTREMELY slow. It takes around 30 seconds to export a single CACHED frame... Also i noticed it is single threaded but shouldn't matter much.
Max 2015 SP3, Vray 3.30.05, Windows 10.
Any suggestions?Last edited by Moriah; 28-04-2016, 06:53 AM.
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Managed to somewhat save this... Did a GrowFX cache (cause it's multithread) then a normal point cache modifier ยป Turned to edit poly and loaded the point cache modifier. When exporting here's the speed results:
VrayProxy Animation export: ~30s per frame
Exocortex Alembic export: 2s per frame
And exocortex kept everything, just applied the multi-sub object material and good to go. Dunno why the HUGE difference in speed, but at 30s per frame for 500 frames and several iterations it's impossible to use vrayproxy right now.
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