First I have to mention I have two identical workstation here and the problem happened on both.
Currently the scene works fine, renders fast, great, DR is setup correctly etc etc so I can't even send it because it all good under good old Windows 8.1.
So I wanted to keep up with the world and installed (clean, not upgrade) Windows 10 on both machine all together with the same good 3Ds Max 2016 + SP3, V-Ray 3.30.05, RC+FP, W&T, Crossmap etc. Everything is up-to-date, legit, licenses are all stored in an accessible network location and each workstation has its own dongle.
I opened the same scene that worked fine and hit render.
At 3.5K res with embree on - everything renders great.
At 3.5K res with embree off - everything renders great.
At 8K res with embree on - render crashes at light cache on both machines.
At 8K res with embree off - prepass are all fine but rendering randomly ignores portions of the scene. Some buckets render a wall, and some don't.
At 8k res with embree off and rendering only with a single render node that stayed at Windows 8.1 - everything is fine.
I reloaded my system drive image back to Windows 8.1 on both workstations. Opened the scene and hit render.
At 3.5K res with embree on - everything renders great.
At 3.5K res with embree off - everything renders great.
At 8K res with embree on - everything renders great.
At 8K res with embree off - everything renders great.
What is happening? I can't even send you the scene because its not defective or something.
Am I the only one around here with strange behaviors?
Currently the scene works fine, renders fast, great, DR is setup correctly etc etc so I can't even send it because it all good under good old Windows 8.1.
So I wanted to keep up with the world and installed (clean, not upgrade) Windows 10 on both machine all together with the same good 3Ds Max 2016 + SP3, V-Ray 3.30.05, RC+FP, W&T, Crossmap etc. Everything is up-to-date, legit, licenses are all stored in an accessible network location and each workstation has its own dongle.
I opened the same scene that worked fine and hit render.
At 3.5K res with embree on - everything renders great.
At 3.5K res with embree off - everything renders great.
At 8K res with embree on - render crashes at light cache on both machines.
At 8K res with embree off - prepass are all fine but rendering randomly ignores portions of the scene. Some buckets render a wall, and some don't.
At 8k res with embree off and rendering only with a single render node that stayed at Windows 8.1 - everything is fine.
I reloaded my system drive image back to Windows 8.1 on both workstations. Opened the scene and hit render.
At 3.5K res with embree on - everything renders great.
At 3.5K res with embree off - everything renders great.
At 8K res with embree on - everything renders great.
At 8K res with embree off - everything renders great.
What is happening? I can't even send you the scene because its not defective or something.
Am I the only one around here with strange behaviors?
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