Hi,
the option "Secondary Matte Environment" is not working as I expected. Not sure if this is a bug or working as designed.
I just made a quick test scene with a camera, a chrome sphere and large planes as matte objects around the sphere to catch the background and offscreen reflection rays. These extend well beyond the viewing frustum of the camera:

I want to render over black for compositing, so I am setting the 3ds Max Environment to black and copy the backplate into the Secondary Matte Environment:

However, the offscreen reflection rays don't return the Secondary Matte environment, but the black 3ds Max background. I expected the backplate to appear in the offscreen reflections:

I can't imagine why it should be useful to return black reflection rays when rendering over a black BG for compositing...
I only get the behaviour I want when I set the 3ds Max background to be the backplate, which for compositing is not what I want.
Is this a bug? If not, how else could I make offscreen reflection rays return the backplate?
Thanks!
the option "Secondary Matte Environment" is not working as I expected. Not sure if this is a bug or working as designed.
I just made a quick test scene with a camera, a chrome sphere and large planes as matte objects around the sphere to catch the background and offscreen reflection rays. These extend well beyond the viewing frustum of the camera:
I want to render over black for compositing, so I am setting the 3ds Max Environment to black and copy the backplate into the Secondary Matte Environment:
However, the offscreen reflection rays don't return the Secondary Matte environment, but the black 3ds Max background. I expected the backplate to appear in the offscreen reflections:
I can't imagine why it should be useful to return black reflection rays when rendering over a black BG for compositing...
I only get the behaviour I want when I set the 3ds Max background to be the backplate, which for compositing is not what I want.
Is this a bug? If not, how else could I make offscreen reflection rays return the backplate?
Thanks!
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