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OSL shader bug with textures on and blending with a vrayblendmtl

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  • OSL shader bug with textures on and blending with a vrayblendmtl

    OSL shader whit textures applyed ot it are bugged when mixed with a Vrayblend Mtl ,the texture get fucked up.

  • #2
    Thank you for this report. We have forwarded this issue to our developers.
    Tashko Zashev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      thank's! any idea when it will be fixed?

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      • #4
        Actually I don't know right now, but we won't miss to update the thread when we have this fixed.
        Tashko Zashev | chaos.com
        Chaos Support Representative | contact us

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        • #5
          I've found blending not working with UDIMs through an OSL shader (<UDIM> tag in VRayHDRI), is it not working for regular non-UDIM textures as well?
          Rens Heeren
          Generalist
          WEBSITE - IMDB - LINKEDIN - OSL SHADERS

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          • #6
            This setup became more complicated Can you attach a screenshot of the shading network? Do you use the UDIM files as Blend mask or inside the OSL shader ?
            According to my tests UDIM works fine as blend mask map but it doesn't when used inside OSL material.
            Tashko Zashev | chaos.com
            Chaos Support Representative | contact us

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            • #7
              I'll try to attach a screenshot tomorrow. : )
              Yes from what I've found UDIM directly works, but piped through an OSL it doesn't. Also for the VRay2SidedMat, with OSL material and UDIM map in the front, VRayMtl in the back.
              Rens Heeren
              Generalist
              WEBSITE - IMDB - LINKEDIN - OSL SHADERS

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              • #8
                Originally posted by Bigguns View Post
                thank's! any idea when it will be fixed?
                Fixed for the next service pack release!
                Tashko Zashev | chaos.com
                Chaos Support Representative | contact us

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