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Render selected error with backburner
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Render selected error with backburner
Architectural and Product Visualization at MITVIZ
http://www.mitviz.com/
http://mitviz.blogspot.com/
http://www.flickr.com/photos/shawnmitford/
i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2Tags: None
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you cannot use that option in bb.... because when the slave opens the scene, nothing is selected. use the any of the other optionsSurrealismo
https://www.facebook.com/surrrealismo
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Originally posted by leo.surrealismo View Postyou cannot use that option in bb.... because when the slave opens the scene, nothing is selected. use the any of the other optionsArchitectural and Product Visualization at MITVIZ
http://www.mitviz.com/
http://mitviz.blogspot.com/
http://www.flickr.com/photos/shawnmitford/
i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2
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Sure, it doesn't work ... by nature
Instead, you can:
- Create a named selection set with the objects you need to render.
- switch rendermask mode to Include/Exclude
- click the Include button below
- select the named selection set you created earlier and include these objects, and validate
- you're good to go with BBNicolas Caplat
www.intangibles.fr
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Originally posted by NicoC View PostSure, it doesn't work ... by nature
Instead, you can:
- Create a named selection set with the objects you need to render.
- switch rendermask mode to Include/Exclude
- click the Include button below
- select the named selection set you created earlier and include these objects, and validate
- you're good to go with BBArchitectural and Product Visualization at MITVIZ
http://www.mitviz.com/
http://mitviz.blogspot.com/
http://www.flickr.com/photos/shawnmitford/
i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2
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