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Cubemaps render bad edge pixels

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  • Cubemaps render bad edge pixels

    If you render a cubemap 6x1 the outside border pixel of the image appears to be sampled against white leaving a white border around the image.
    Gavin Greenwalt
    im.thatoneguy[at]gmail.com || Gavin[at]SFStudios.com
    Straightface Studios

  • #2
    are you using an image filter? that doesnt happen on our end.

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    • #3
      Yeah VRayLanczos. But that doesn't happen on "normal" renders. It also happens between cubes which is really bad. For the purposes of Image Sampling of a cubemap it should only sample within cubespace.
      Last edited by im.thatoneguy; 31-05-2016, 10:46 AM.
      Gavin Greenwalt
      im.thatoneguy[at]gmail.com || Gavin[at]SFStudios.com
      Straightface Studios

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      • #4
        Originally posted by im.thatoneguy View Post
        For the purposes of Image Sampling of a cubemap it should only sample within cubespace.
        That's not how it works for now, you cant use filters with it.

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