If you render a cubemap 6x1 the outside border pixel of the image appears to be sampled against white leaving a white border around the image.
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Cubemaps render bad edge pixels
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Yeah VRayLanczos. But that doesn't happen on "normal" renders. It also happens between cubes which is really bad. For the purposes of Image Sampling of a cubemap it should only sample within cubespace.Last edited by im.thatoneguy; 31-05-2016, 10:46 AM.Gavin Greenwalt
im.thatoneguy[at]gmail.com || Gavin[at]SFStudios.com
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