Hello,
I'm currently rendering a sequence with lots of glass.
The refraction of the materials is set to all channel to be able to have the correct matte channel for several elements.
The Zdepth seems to be affected by the refraction in some strange ways.
Could someone tell me if the render is normal or if i'm missing something ?
You can check the render and the zdepth here.

I can send the scene by mail if necessary.
Regards,
I'm currently rendering a sequence with lots of glass.
The refraction of the materials is set to all channel to be able to have the correct matte channel for several elements.
The Zdepth seems to be affected by the refraction in some strange ways.
Could someone tell me if the render is normal or if i'm missing something ?
You can check the render and the zdepth here.
I can send the scene by mail if necessary.
Regards,
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