If using render mask with Denoiser, the denoiser takes the same amount of time to process regardless of the actual rendered screen pixels.
This could lead to longer denoise times as the actual rendertimes.
Some optimizing would be great, i.e. the "noiselevel" layer is black on empty pixels --> telling the denoiser where no work is needed.
This could lead to longer denoise times as the actual rendertimes.
Some optimizing would be great, i.e. the "noiselevel" layer is black on empty pixels --> telling the denoiser where no work is needed.
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