Not sure how long this has been broken, but the "Cube 6x1" camera type is mirrored when rendered. I can't imagine this is intentional behavior and seems like a bug to me.
Very easy to replicate - Create a scene with some objects, create a camera, set the render output size to a 6:1 aspect ratio, set the camera type to Cube 6x1
Each camera view renders as a mirrored image from what it should be.
Max 2015 Design
Tested with
VRay 3.30.05 and 3.40.01
We just found the 3.2 demo video, there is a 6x1 render example at the end and you can see that in the demo the rendering is a left-right mirror image of the viewport.
https://youtu.be/dSOaOxUaVjE?t=4m11s
Very easy to replicate - Create a scene with some objects, create a camera, set the render output size to a 6:1 aspect ratio, set the camera type to Cube 6x1
Each camera view renders as a mirrored image from what it should be.
Max 2015 Design
Tested with
VRay 3.30.05 and 3.40.01
We just found the 3.2 demo video, there is a 6x1 render example at the end and you can see that in the demo the rendering is a left-right mirror image of the viewport.
https://youtu.be/dSOaOxUaVjE?t=4m11s
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