Hi,
Scene is uploaded to CG FTP (file name "Asphalt_003_Debug.zip")
Simple scene setup:
One plane with VRayDisplacementMod (3D mode). Displacement-Map is a composite map with two textures and a few procedurals, nothing too complex.
One plane at the exact same position with an XForm modifier to offset it a little below the first plane. Not displaced at all.
I get somehow different results in RT (CPU and GPU) (where it looks fine and I developed it) than in production mode. It appears that the displacement map gets handled differently - it appears to be offset.
1) RT (How it should look like, fine here):
2) Production (seems offset, can see it good at the shadow below the box and if you A/B):
3ds Max Design 2014
VRay 3.40.02
Scene is uploaded to CG FTP (file name "Asphalt_003_Debug.zip")
Simple scene setup:
One plane with VRayDisplacementMod (3D mode). Displacement-Map is a composite map with two textures and a few procedurals, nothing too complex.
One plane at the exact same position with an XForm modifier to offset it a little below the first plane. Not displaced at all.
I get somehow different results in RT (CPU and GPU) (where it looks fine and I developed it) than in production mode. It appears that the displacement map gets handled differently - it appears to be offset.
1) RT (How it should look like, fine here):
2) Production (seems offset, can see it good at the shadow below the box and if you A/B):
3ds Max Design 2014
VRay 3.40.02
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