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Vray 3.40 Gradually increased render time with each frame.

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  • Vray 3.40 Gradually increased render time with each frame.

    We were rendering a 1500 frame sequence.

    I left the server to render at night.

    It started each frame on 16 sec. It went up to 2 minutes /frame.

    When I restarted 3ds Max 2015 it went back to 16 sec again and with each frame rendered gradually went up again 1-2 sec/frame.

    I downgraded my vray to 3.30 it does not do that any more with the same scene. Its constantly 16 - 18 sec.

    Any idea what causing this?

    Thanks,

    Denes
    CPU: 5930K
    GPU: 3x970 GTX,
    MEM: 32 GB ram
    SSD

  • #2
    This sounds scene related (I hope), can you upload it somewhere and share the link with me at peter.matanov@chaosgroup.com or support@chaosgroup.com ?
    If it was that easy, it would have already been done

    Peter Matanov
    Chaos

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    • #3
      What Peter said, it would be great if you can get us some scenes. I've rendered a bunch of animations with 3.40 and things seemed fine.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

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      • #4
        Ahm sorry guys don't have time for that and its client's stuff I can't upload.

        D
        CPU: 5930K
        GPU: 3x970 GTX,
        MEM: 32 GB ram
        SSD

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        • #5
          Ok then, if you notice it again or if you get a bit of time, let us know.

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

          Comment


          • #6
            I had a very similar problem with an animation on 3.4.02.

            It's was something to do with the Backburner the denoiser element and a network path output combination.
            The CPU usage begins to gradually throttle after beginning each frame even a single node will start to throttle the CPU over the network within seconds of starting to render a frame. I can reproduce the problem every time with backburner rendering over a network.

            This does not happen with the beta build with the denioser Vlado posted or rendering locally with 3.4.02

            Please look into this.
            "I have not failed. I've just found 10,000 ways that won't work."
            Thomas A. Edison

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            • #7
              Is there a chance to send us a reproducible scene even if it is a very very simple one?
              A quick step-by-step guide to reproduce the issue will be also very helpful.
              Svetlozar Draganov | Senior Manager 3D Support | contact us
              Chaos & Enscape & Cylindo are now one!

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              • #8
                I had a similar thing with just a background image from an older file. Resetting the renderer seemed to fix it. Sent the scene in another thread. Don`t know if it`s related.
                anthonyh

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                • #9
                  I'm having the same problem, my render started at 30 mins per frame and then started to increase from that to more than 3 hours per frame. I had to open the file in one of the render servers and do the render local using the spawner from the other render servers. Now my render time is 12 (with only the local host) :/
                  I'm using vray denoiser on the elements so I just read that this might be a problem, haven't tried without it.

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                  • #10
                    Originally posted by svetlozar.draganov View Post
                    Is there a chance to send us a reproducible scene even if it is a very very simple one?
                    A quick step-by-step guide to reproduce the issue will be also very helpful.
                    any update? I sent you the scene last week.
                    "I have not failed. I've just found 10,000 ways that won't work."
                    Thomas A. Edison

                    Comment


                    • #11
                      The scene wasn't render very fast and we needed more time to complete the test.
                      We did two tests actually one with UNC-path setup and another one with Mapped Drive as a D:\ drive as described in the email you sent us.
                      In both cases however we didn't get any slowdowns with the subsequent frames, there are some variations in both directions of course but nothing unusual.
                      There wasn't any CPU usage drop-downs, it was always at 100%.

                      Log files exported from BB of both tests could be downloaded from the links bellow (the times are in seconds unfortunately):
                      Mapped Network D-Drive setup: http://ftp.chaosgroup.com/support/scenes/local.txt
                      UNC path setup: http://ftp.chaosgroup.com/support/sc...pped_drive.txt

                      We do not have the following plugin so the tests were executed without it. Does the issue exists into your environment if this plugin does not exist?
                      Click image for larger version

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                      May be we are missing something, or maybe the missing plugin is causing that issue, that's why it is important to run a test with and without it and see if there is any difference.

                      The scene is not using V-Ray DR and you didn't mentioned anything about it, have you noticed if the issue exists if you render with V-Ray DR directly without using BB?
                      Would it be possible also to render that scene with the latest V-Ray stable build? Let me know if you haven't got access to the nightlies.
                      Last edited by Svetlozar Draganov; 04-07-2016, 01:34 AM.
                      Svetlozar Draganov | Senior Manager 3D Support | contact us
                      Chaos & Enscape & Cylindo are now one!

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