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  • HairVrShadeable

    Can someone explain to me, like I'm a 6 year old, why I'm getting 8892 "warning: Invalid geometric normal (000) for "HairVrShadeable" warnings? I found somewhere that it has to do with the normals on the "emitter" object for Hair&Fur. So I check, everything looked fine, and I applied a Normals modify with Unify checked...just for the hell of it. No change. Everything renders fine. Just the warnings are driving me nuts.

    What am I missing?
    Neal Biggs

    3D Generalist | Freelance | Founder | Big5 Studio
    http://big5studio.com/

    3ds Max 2022 - V-Ray5 Update 2.2

  • #2
    Second question regarding rendering Hair&Fur. The Exception dialogue "An exception occured when when accessing DRA" What causes this? It seems to be random. Is there a fix?

    If someone could point me in the right direction to find a fix and/or an explanation for these two issues, I'd appreciate it.
    Neal Biggs

    3D Generalist | Freelance | Founder | Big5 Studio
    http://big5studio.com/

    3ds Max 2022 - V-Ray5 Update 2.2

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    • #3
      Could you please clarify which V-Ray and 3ds max version is this? Would it be possible to attach an example scene with those errors? Also have you enable/disable Embree?
      Zdravko Keremidchiev | chaos.com
      Chaos Support Representative | contact us

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      • #4
        3ds Max 2016 SP3. V-Ray 3.30.5. Embree is Enabled.
        Neal Biggs

        3D Generalist | Freelance | Founder | Big5 Studio
        http://big5studio.com/

        3ds Max 2022 - V-Ray5 Update 2.2

        Comment


        • #5
          Here is the isolated hair.
          Attached Files
          Neal Biggs

          3D Generalist | Freelance | Founder | Big5 Studio
          http://big5studio.com/

          3ds Max 2022 - V-Ray5 Update 2.2

          Comment


          • #6
            Thank you for providing the scene. I opened an issue in our bug taking system, we'll keep you posed.
            As for the DRA exception I didn't manage to reproduce it, I'll try a few more times but if we can't reproduce in our environment we can't debug it. The only information that I found is that the DRA file is a binary data which hair and fur writes here C:\Users\username\AppData\Local\Autodesk\3dsMax\20 16 - 64bit\ENU\temphair\hair.dra before sending the scene to render. So it might be an issue with the access to that file.
            Zdravko Keremidchiev | chaos.com
            Chaos Support Representative | contact us

            Comment


            • #7
              Thanks for the reply!

              What confused me is that I have approximately 9 objects in scene with Hair&Fur. When I get the DRA error, all but 1-3 of those object render perfectly fine. When I went to the location of the "temp" folder I found one "vrayhair.dra" file. So, it is "accessing" the DRA file. Why would it render some but not all. Assuming something was corrupt/wrong with the file itself I deleted it and rendered. Seems to have fixed the issue. I wonder if the DRA file has issues "refreshing."

              The only other thing I've found that "might" fix this is to change the location of the temp folder. I might try that next if it comes back up.
              Neal Biggs

              3D Generalist | Freelance | Founder | Big5 Studio
              http://big5studio.com/

              3ds Max 2022 - V-Ray5 Update 2.2

              Comment


              • #8
                Here's a WIP of the scene. Just for fun I need to refine the eyes and brow line a bit more but it's getting there.

                Click image for larger version

Name:	WIP.jpg
Views:	1
Size:	490.5 KB
ID:	862521
                Neal Biggs

                3D Generalist | Freelance | Founder | Big5 Studio
                http://big5studio.com/

                3ds Max 2022 - V-Ray5 Update 2.2

                Comment


                • #9
                  • Does anyone know why DRA error happens? I don't understand why it states it can't access the DRA file when it IS accessing it because it is rendering some, but not all of the hair.
                  • Is this a 3ds Max issue or a V-Ray issue?
                  • Does anyone else have these issues or is it just me?
                  • Should I stop using MrParm and switch the mode to Geometry? ...which is probably what I'll do to side step the issue.

                  The sporadic nature of the error is an issue when rendering thousands of frames of animation. And, since Backburner's "skip existing frame" function doesn't work with VFB it makes patching those frame difficult/inefficient.

                  Sorry for the semi-rant....Hair drives me insane

                  Help/information would be appreciated.

                  Party on!
                  Neal Biggs

                  3D Generalist | Freelance | Founder | Big5 Studio
                  http://big5studio.com/

                  3ds Max 2022 - V-Ray5 Update 2.2

                  Comment


                  • #10
                    Hurrah! Apparently it's just me. I'm going to go cry in the corner.
                    Neal Biggs

                    3D Generalist | Freelance | Founder | Big5 Studio
                    http://big5studio.com/

                    3ds Max 2022 - V-Ray5 Update 2.2

                    Comment


                    • #11
                      The DRA error is a 3ds Max error from the Shave&Haircut engine. It is, very unfortunately, one of the reasons why many users opted for a 3rd party hair plugin like Ornatrix and HairFarm.

                      The invalid geometric normal warning is on our end and we'll fix it.

                      Best regards,
                      Vlado
                      I only act like I know everything, Rogers.

                      Comment


                      • #12
                        THANK YOU! You might be my favorite person today Have a good one!
                        Neal Biggs

                        3D Generalist | Freelance | Founder | Big5 Studio
                        http://big5studio.com/

                        3ds Max 2022 - V-Ray5 Update 2.2

                        Comment

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