I started having this problem back when I was using 3.3 and it had appeared like 3.4 fixed it. However I'm noticing the problem still remains, although to a lesser degree.

I'm getting these blue specs on my model. I narrowed it down to the blue vraylight plane on the interior of the plane. As you can see it's not from reflections, as it only appears in the lighting pass. When the blue interior light is off they disappear. I switched to GTX which helped, I lowered the saturation and intensity of the light. I even set the light to exclude the model from illumination (not shadows though) and the blue specs still appeared. I set the surface acne setting down to 0.001 and set the max ray parameter lower. I increased the light subdivs to insane amounts. All of these things combined diminished the blue specs but a few still remain. Should I just make the interior a completely separate pass (it only appears in the refraction pass anyway). It would solve the problem for sure, but it doesn't seem like this should be necessary.
I'm getting these blue specs on my model. I narrowed it down to the blue vraylight plane on the interior of the plane. As you can see it's not from reflections, as it only appears in the lighting pass. When the blue interior light is off they disappear. I switched to GTX which helped, I lowered the saturation and intensity of the light. I even set the light to exclude the model from illumination (not shadows though) and the blue specs still appeared. I set the surface acne setting down to 0.001 and set the max ray parameter lower. I increased the light subdivs to insane amounts. All of these things combined diminished the blue specs but a few still remain. Should I just make the interior a completely separate pass (it only appears in the refraction pass anyway). It would solve the problem for sure, but it doesn't seem like this should be necessary.
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