I've noticed that a finely detailed displacement can take 50 times longer to render if you use irradiance map.
I've had it come up on two scenes now, one a mini orb corrugated fence and the other a rammed earth wall with a 3000x8000 pixel displacement. (both 2d displacement.)
Both scenes were going to take over 60 hours to render with 6 machines and were getting stuck on these areas of the render on the final pass.
I eventually ended up figuring out what it was, and unchecking 'use irradiance' on their respective textures and now the scenes render in 2 hrs total and look a little better.
So now i just have to remember for the next job that if i have anything with fine detail and displacement to NOT use IR.
But, I thought you might like to know about the issue in case it is a bug.
I've had it come up on two scenes now, one a mini orb corrugated fence and the other a rammed earth wall with a 3000x8000 pixel displacement. (both 2d displacement.)
Both scenes were going to take over 60 hours to render with 6 machines and were getting stuck on these areas of the render on the final pass.
I eventually ended up figuring out what it was, and unchecking 'use irradiance' on their respective textures and now the scenes render in 2 hrs total and look a little better.
So now i just have to remember for the next job that if i have anything with fine detail and displacement to NOT use IR.
But, I thought you might like to know about the issue in case it is a bug.
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