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  • multimatte element not linear?

    With latest stable vray 3.40.02, my multimatte elements are not rendering like before it seems. When I bring them in after effects they are paler and not pure red, green and blue.

    is there anything that could cause this in the render settings?
    Last edited by jstrob; 30-06-2016, 04:28 PM.

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  • #2
    do they look correct in the VFB?
    If so, how are you saving them out?
    Lele
    Trouble Stirrer in RnD @ Chaos
    ----------------------
    emanuele.lecchi@chaos.com

    Disclaimer:
    The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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    • #3
      Hi Lele, thanks for your reply!

      No they did not look correct in the vfb.

      I am using RPManager.

      I noticed it was doing this only when rendering with DR locally and then saving using the button at the top of the VFB. When I launched the render on the farm with RPM and deadline, the multimatte were perfect (in that case RPM and deadline take car of saving the files so I don't know the difference with savong from the vray vfb???).

      So probably a problem with RPM. I think RPM needs acom^plete overhaul to take account of the new changes in vray... I don't know...

      __________________________________________
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      Explosion & smoke I did with PhoenixFD
      Little Antman
      See Iron Baby and other of my models on Turbosquid!
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      • #4
        ah!
        Would you mind trying without RPM (if it's any easy to remove/take out of the equation, ofc.)?
        I tried, and on a simple test had no issue, but have no RPM either...
        Lele
        Trouble Stirrer in RnD @ Chaos
        ----------------------
        emanuele.lecchi@chaos.com

        Disclaimer:
        The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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        • #5
          Ok yes I will try later (after I finish this job) but I also have to test wihtout rpm for another problem: my denoiser element are always black on the farm.

          __________________________________________
          www.strob.net

          Explosion & smoke I did with PhoenixFD
          Little Antman
          See Iron Baby and other of my models on Turbosquid!
          Some RnD involving PhoenixFD

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          • #6
            I personally always stayed away from RPM since the early days, preferring to write my own pass makers...
            Lele
            Trouble Stirrer in RnD @ Chaos
            ----------------------
            emanuele.lecchi@chaos.com

            Disclaimer:
            The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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            • #7
              But RPM has so many features I would need to spend years to write all those tools from scratch. It's incredibly powerful and I just can't imagine using max on a production without it. But at the same time it just adds itself to the infinite batch of plugins needed by max that makes it become a huge Babel tower.

              __________________________________________
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              Explosion & smoke I did with PhoenixFD
              Little Antman
              See Iron Baby and other of my models on Turbosquid!
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              • #8
                I just made a simple test from scratch and it's outputting correctly... So I must have somthing in my scene creating this... I noticed the result has each 3 pure color but they are not at 1, they are at 0.3591. So red is (0.3591, 0, 0) If up the level in comp to get 1, I get artifacts at the edge of my mask when I add an out of focus filter ofr example.

                Also I kind of removed RPM from the equation in my problematic scene by just launching the render with the 3ds max interface and it gives the same wrong result. But when I submit with rpm to the farm it gives the correct result.
                Last edited by jstrob; 05-07-2016, 07:49 PM.

                __________________________________________
                www.strob.net

                Explosion & smoke I did with PhoenixFD
                Little Antman
                See Iron Baby and other of my models on Turbosquid!
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                • #9
                  Oups! I just found it!

                  I had the exposure lowered in the vray frame buffer correction controls... Since I normally never save from the frame buffer I didn't know the correction control effect were saved when using the top button...

                  It's because I use DR to render a single frame for that job so I launch the render locally.

                  I think it's a bit weird that the channels like multimatte element, zdepth even DR bucket are corrected when we use the correction controls...
                  Last edited by jstrob; 05-07-2016, 08:27 PM.

                  __________________________________________
                  www.strob.net

                  Explosion & smoke I did with PhoenixFD
                  Little Antman
                  See Iron Baby and other of my models on Turbosquid!
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                  • #10
                    Originally posted by jstrob View Post
                    I think it's a bit weird that the channels like multimatte element, zdepth........corrected when we use the correction controls...
                    Yes this has been mentioned a couple of times. I wonder if something will be done about it or not. Last I remembered there was a discussion if it should or shouldnt be corrected. I can't remember what the outcome of that discussion was, but I feel it shouldnt be
                    Kind Regards,
                    Morne

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                    • #11
                      Originally posted by Morne View Post
                      but I feel it shouldnt be
                      Hi Morne!

                      Can you tell me one case for example of why you would want those channels to be corrected when saved by the VFB?

                      __________________________________________
                      www.strob.net

                      Explosion & smoke I did with PhoenixFD
                      Little Antman
                      See Iron Baby and other of my models on Turbosquid!
                      Some RnD involving PhoenixFD

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                      • #12
                        Originally posted by jstrob View Post
                        Hi Morne!

                        Can you tell me one case for example of why you would want those channels to be corrected when saved by the VFB?
                        Hi!
                        I think you misunderstood me. I feel they should NOT be corrected in ANY case
                        Kind Regards,
                        Morne

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                        • #13
                          Ok sorry Morne! Now i understand!

                          __________________________________________
                          www.strob.net

                          Explosion & smoke I did with PhoenixFD
                          Little Antman
                          See Iron Baby and other of my models on Turbosquid!
                          Some RnD involving PhoenixFD

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                          • #14
                            I agree that the VFB adjustments shouldn't modify things like multimatte. We are looking for pure red, green & blue with those elements regardless of adjustment we want to make to the main image. Can we at least have an option for it to affect multimatte or not?

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                            • #15
                              Originally posted by gfa2 View Post
                              I agree that the VFB adjustments shouldn't modify things like multimatte. We are looking for pure red, green & blue with those elements regardless of adjustment we want to make to the main image. Can we at least have an option for it to affect multimatte or not?
                              Yes, we will fix that, but can't promise that it will be done for the next V-Ray update. We will post here when we have any news.
                              Tashko Zashev | chaos.com
                              Chaos Support Representative | contact us

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