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VRayDistanceTex unexpected result (scene file attached)

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  • VRayDistanceTex unexpected result (scene file attached)

    SOLVED: The issue was one open shape (non-welded vertices). Interesting that it gives this result, I would've expected that it just ignores that path and fills it with white since it can't calculate the distance on that non-solid object.


    Hi,

    I've recently run into some kind of bug maybe with the VRayDistanceTex - no idea what's wrong.

    My setup is simple: One groundplane, and one extruded spline.
    The spline should mask a certain area via DistanceTex.

    Here is the material setup for the groundplane, very simple:
    Click image for larger version

Name:	Material_Setup.JPG
Views:	1
Size:	109.2 KB
ID:	884863

    The render result looks like this:
    Click image for larger version

Name:	Render_Result.jpg
Views:	1
Size:	14.7 KB
ID:	884864

    As you can see there is some kind of huge black block in there, which is definitely not in the geometry, there are only two objects in the scene, groundplane and extruded spline (as editable mesh)
    Click image for larger version

Name:	crack_geometry.JPG
Views:	1
Size:	49.9 KB
ID:	884865

    Scene file: removed

    Any idea what is causing this behaviour?
    Last edited by Art48; 01-07-2016, 02:48 AM.
    Software:
    Windows 7 Ultimate x64 SP1
    3ds Max 2016 SP4
    V-Ray Adv 3.60.04


    Hardware:
    Intel Core i7-4930K @ 3.40 GHz
    NVIDIA GeForce GTX 780 (4096MB RAM)
    64GB RAM


    DxDiag
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