Is it possible in someway let the vraymeshlight to apply the selected mesh material ID.
Let say I have 4 teapots with various materialIDs (vraymultisubtex as texturenode) and want to use these as vraymeshlight with different textures.
Let say I have 4 teapots with various materialIDs (vraymultisubtex as texturenode) and want to use these as vraymeshlight with different textures.
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