Hey everyone, I was wondering if anyone had any insight into VR/360/3D rendering via Vray's Stereoscopic stuff?
I'm currently creating a virtual environment for a client that will be displayed on the HTC Vive. Vray's stereoscopic rendering is really great, but the issue I'm having is with focus with the final image. With the stereoscopic helper, you can set a focus distance. That distance certainly puts objects that far away in focus, but the rest of the environment gets all crazy double visioned.
I know with 360/VR things I've seen in the Vive, I can look at a full environment and not have the crazy doubley vision. For this project, I'm putting clients products near the camera, but sitting within an environment. It's important not to have viewers eyes bleeding from viewing... obviously!
Parameters I'm using with the stereoscopic:
eye distance: 6.5
specify focus: checked
focus distance: somethin'
focus method: shear
Interocular method: shift both
view: both
adjust resolution: checked
show cones: selected
Thanks!
I'm currently creating a virtual environment for a client that will be displayed on the HTC Vive. Vray's stereoscopic rendering is really great, but the issue I'm having is with focus with the final image. With the stereoscopic helper, you can set a focus distance. That distance certainly puts objects that far away in focus, but the rest of the environment gets all crazy double visioned.
I know with 360/VR things I've seen in the Vive, I can look at a full environment and not have the crazy doubley vision. For this project, I'm putting clients products near the camera, but sitting within an environment. It's important not to have viewers eyes bleeding from viewing... obviously!
Parameters I'm using with the stereoscopic:
eye distance: 6.5
specify focus: checked
focus distance: somethin'
focus method: shear
Interocular method: shift both
view: both
adjust resolution: checked
show cones: selected
Thanks!
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