Hey folks,
I frequently use Windows Task Manager to disable several processors' affinity in my active 3dsmax.exe process so that I can work easily in other applications during test renders. I have found with the latest update (3.40.02), that when I render, the process continually reverts to <All Processors>, either at the beginning, during, or after test renders.
Using this thread from a year ago (http://forums.chaosgroup.com/showthr...essor+affinity), I've been able to use renderers.current.system_numThreads=N to control this, but it does embed into the scene, and without any visual cue, this means its easy to forget. Is there any easy visual way to keep track of this? If the old Windows Task Manager route isn't going to work anymore, it would be great if we could get something in the UI, preferably in the VFB itself, to control the number of processors being utilized.
mike.
I frequently use Windows Task Manager to disable several processors' affinity in my active 3dsmax.exe process so that I can work easily in other applications during test renders. I have found with the latest update (3.40.02), that when I render, the process continually reverts to <All Processors>, either at the beginning, during, or after test renders.
Using this thread from a year ago (http://forums.chaosgroup.com/showthr...essor+affinity), I've been able to use renderers.current.system_numThreads=N to control this, but it does embed into the scene, and without any visual cue, this means its easy to forget. Is there any easy visual way to keep track of this? If the old Windows Task Manager route isn't going to work anymore, it would be great if we could get something in the UI, preferably in the VFB itself, to control the number of processors being utilized.
mike.
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