Hi,
yesterday I ran into the issue that Render to Texture bakes an sRGB curve into normal map bakes (high-to-low poly baking):
http://forums.chaosgroup.com/showthread.php?89164-Why-does-Vray-bake-normal-map-in-sRGB
Now I ran into yet another issue with the baking engine: I get serious speckling in my bakes. You can see it in some places in the normal map I linked above as well as in the baked diffuse map here:
This happens no matter how high I set the samples in the Image Sampler. I'm working with 3ds Max 2016 and V-Ray 3.40.01.
Note that I didn't bake the diffuse map from a high poly object. I just baked a "Diffuse Filter" element from a simple box that uses a purely diffuse material.
Doesn't look right to me! Is this a bug?
yesterday I ran into the issue that Render to Texture bakes an sRGB curve into normal map bakes (high-to-low poly baking):
http://forums.chaosgroup.com/showthread.php?89164-Why-does-Vray-bake-normal-map-in-sRGB
Now I ran into yet another issue with the baking engine: I get serious speckling in my bakes. You can see it in some places in the normal map I linked above as well as in the baked diffuse map here:
This happens no matter how high I set the samples in the Image Sampler. I'm working with 3ds Max 2016 and V-Ray 3.40.01.
Note that I didn't bake the diffuse map from a high poly object. I just baked a "Diffuse Filter" element from a simple box that uses a purely diffuse material.
Doesn't look right to me! Is this a bug?
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