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The bug of Multi/subMtl and Irradiance Map

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  • The bug of Multi/subMtl and Irradiance Map

    If a refraction material exists in Multi/subMtl, the results of Irradiance Map are different.

    In this capture, RefractMtl of material ID1 is not using it.
    But it is affected to Irradiance Map.
    https://drive.google.com/file/d/0B03...ew?usp=sharing

    It confirms by V-Ray 3.40.02+max2017.

    Click image for larger version

Name:	refractmtlbug.jpg
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    3dsMax 2017 Scene file
    multibugmax2017.zip

    OakCorp Japan - Yuji Yamauchi
    oakcorp.net
    v-ray.jp

  • #2
    Thank you for reporting this. We can reproduce the issue and have logged it in our bug tracking system. We will notify you once we get any updates from our developers.
    Miroslav Ivanov
    Chaos Cosmos

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