If a refraction material exists in Multi/subMtl, the results of Irradiance Map are different.
In this capture, RefractMtl of material ID1 is not using it.
But it is affected to Irradiance Map.
https://drive.google.com/file/d/0B03...ew?usp=sharing
It confirms by V-Ray 3.40.02+max2017.

3dsMax 2017 Scene file
multibugmax2017.zip
In this capture, RefractMtl of material ID1 is not using it.
But it is affected to Irradiance Map.
https://drive.google.com/file/d/0B03...ew?usp=sharing
It confirms by V-Ray 3.40.02+max2017.
3dsMax 2017 Scene file
multibugmax2017.zip
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