I'm not sure why but Texmap min value is not working for me. I've got a 32 bit black and white tif texture and it renders the same with Texmap min -1 and 0. How can I make the object displace in the negative direction too? Now it displaces just one way - outwards. In the standard displacement modifier in max there's a Luminance Center option where you can enter 0.5 and this will make the 128 grey values = no displace and everything darker goes inwards and everything lighter outwards.
Thanks!
Thanks!
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