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Spline "Enable in Viewport" bug

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  • Spline "Enable in Viewport" bug

    I'm pretty sure this is a bug and it's easily reproducible. Create a line; select Modify/Rendering/ Enable in Renderer (but not Enable in Viewport). Render it using vray, and it will automatically toggle Enable in Viewport to On. This doesn't happen if you use the scanline renderer, so it appears to be a vray issue. It doesn't seem to happen with other splines just line, and it doesn't seem to matter if the line is a closed or open shape.

    3ds max 2017, vray 3.40.02
    Last edited by dennisqdw; 03-08-2016, 02:53 PM.

  • #2
    Thank you for reporting this. We have added a bug report and will update this thread when the issue gets resolved.
    Miroslav Ivanov
    Chaos Cosmos

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    • #3
      Thanx, I hope it's soon cause this is really causing me trouble on this one job I'm on.

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      • #4
        Hi all, I may be the only person in the world for which this is a problem, but just in case anyone else is facing the same thing, I figured out a sort of workaround. The problem of course is that if you have numerous different editable splines it can be a pain having to select each one in order to turn off the enable in viewport option. So what I figured out is that if you add an instanced renderable spline modifier to each object, and then after a test render (when all the splines now are enabled in viewport, that is showing a thickness you don't want) you can click the eyeball off and then back for the modifier, and that will make all your splines look correct in the viewport.

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        • #5
          You could do it easier and faster with MaxScript:

          for each in Objects where classof each == line do
          (
          each.render_displayRenderMesh = false
          )
          Miroslav Ivanov
          Chaos Cosmos

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          • #6
            Hello,

            Have you tried using Renderable Spline modifier instead ? this method generaly has our preference, since it's a modifier and can be instanced
            Nicolas Caplat
            www.intangibles.fr

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            • #7
              To NicoC: Yes, see message above, I'm using the renderable spline modifier. Doesn't solve the bug, but does make it a little easier to correct each time.
              To Miroslav, thanx for the script idea. I haven't tested it out, as I've actually completed the job, but I'll know for next time.

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              • #8
                Originally posted by dennisqdw View Post
                To NicoC: Yes, see message above, I'm using the renderable spline modifier. Doesn't solve the bug, but does make it a little easier to correct each time.
                Ah yes, sorry - I read too quickly :P
                Nicolas Caplat
                www.intangibles.fr

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