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  • Rendering glass against a screen

    i noticed that when rendering glass that is close to a background its really really slow, is there some option to speed up the renderings, without glass its like a 15 minute render but with glass like 3 hours so any help would be appreciated, i should also state it just a black material with full reflection and glossiness and refraction at full white also and default values, only there is a fog color but even before changing the fog color it was stil really long times and its a 2.5k res render
    Attached Files
    Architectural and Product Visualization at MITVIZ
    http://www.mitviz.com/
    http://mitviz.blogspot.com/
    http://www.flickr.com/photos/shawnmitford/

    i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

  • #2
    Not sure what you mean. Need better screenshot of the glass and the "background". Also your material settings. Make sure affect shadows are ticked for refRaction
    Kind Regards,
    Morne

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    • #3
      Could you attach or send us this glass part of the scene?
      Zdravko Keremidchiev | chaos.com
      Chaos Support Representative | contact us

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      • #4
        Originally posted by Zdravko.Keremidchiev View Post
        Could you attach or send us this glass part of the scene?
        uff, you guys are like spying on me, i was just about to send you the scene, lol, here just about to open it
        Architectural and Product Visualization at MITVIZ
        http://www.mitviz.com/
        http://mitviz.blogspot.com/
        http://www.flickr.com/photos/shawnmitford/

        i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

        Comment


        • #5
          here is the image, the glass is actually in the area in blue, just infront the blinds but it renders on my side alot slower with the glass and yea it has affect shadows ticked
          Attached Files
          Architectural and Product Visualization at MITVIZ
          http://www.mitviz.com/
          http://mitviz.blogspot.com/
          http://www.flickr.com/photos/shawnmitford/

          i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

          Comment


          • #6
            Is dispersion enabled? (Abbe number)
            Kind Regards,
            Morne

            Comment


            • #7
              no its not, am wondering if its the close proximity to another object maybe, i have seen something like this before but it was long time ago with a closet door but i think that was maybe 4 years or so ago
              Architectural and Product Visualization at MITVIZ
              http://www.mitviz.com/
              http://mitviz.blogspot.com/
              http://www.flickr.com/photos/shawnmitford/

              i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

              Comment


              • #8
                Originally posted by mitviz View Post
                no its not, am wondering if its the close proximity to another object maybe, i have seen something like this before but it was long time ago with a closet door but i think that was maybe 4 years or so ago
                Did you find out what it was? I'm interested to know what caused this to ensure I can handle it on my scenes in the future.

                Comment


                • #9
                  O sorry, chaosgroup said its normal, my scene was really just one window, a product render but they said default settings were too high, which means its not so good to really use default settings and they advised to use the denoiser and lower settings, i dont see this with normal windows in interior renders or exteriors so idk,if they said its normal then its normal
                  Architectural and Product Visualization at MITVIZ
                  http://www.mitviz.com/
                  http://mitviz.blogspot.com/
                  http://www.flickr.com/photos/shawnmitford/

                  i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

                  Comment


                  • #10
                    Originally posted by mitviz View Post
                    O sorry, chaosgroup said its normal, my scene was really just one window, a product render but they said default settings were too high, which means its not so good to really use default settings and they advised to use the denoiser and lower settings, i dont see this with normal windows in interior renders or exteriors so idk,if they said its normal then its normal
                    Oh, OK. I mean, 20 minutes render time to 3 hours sounds abnormal to me. But fine, let it be so for right now, I guess. Do you use a plane or a box when you apply the glass material? I try to use a box, and add Reflect on both sides.

                    Comment


                    • #11
                      Well i reduced my settings but i normally just use a box with normal glass thickness up to 1/4 inch and apply a glass material
                      Architectural and Product Visualization at MITVIZ
                      http://www.mitviz.com/
                      http://mitviz.blogspot.com/
                      http://www.flickr.com/photos/shawnmitford/

                      i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

                      Comment

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