If I set the reflection & refraction depth to lets set 15 in material, the results don't look the same compared to setting them to 15 in Global Switches. Is this by design? I thought that in both cases the rendered result should be the same as the value in both cases is 15. Or am I missing something? The glass looks dark even if I set the refraction depth to 100 in the material.
Please check the image below.
Please check the image below.
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