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VRay Denoiser & Cube6x1 camera

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  • VRay Denoiser & Cube6x1 camera

    Hi Chaos,

    Still loving the new VRay denoiser - such a boost to productivity.

    We are working on some VRs and rendering these using the Cube6x1 camera and the VRayStereoscopic helper. I have learnt that there is very little post work that can be done before seams start to show in VR, but we are still happy with the results. I have noticed that when we start using the denoiser on these renders, this also makes the seams visible. I can sort of understand why, but wonder if it is fixable?

    Hope you can help,
    Olly
    Set V-Ray class properties en masse with the VMC script
    Follow me for script updates: @ollyspolys

  • #2
    It would be really nice all around if the 6x1 camera rendered each 6 directions with overscan. The other problem is image sampling if you have a 1.5px area filter for instance and there is something bright in one of the quadrants it'll bleed over into the neighboring pixels instead of rendering each of the 6 truly separately in their own sample space.
    Gavin Greenwalt
    im.thatoneguy[at]gmail.com || Gavin[at]SFStudios.com
    Straightface Studios

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