Render times will never be faster, renders will always take approximately the same amount of time. Once faster CPUs/GPUs come out, we throw even more geo/textures/shaders/FX/larger resolutions at them. If you want to see your scenes taking faster to render, create them in the same way as you did 5-6 years back, with less detail, old shaders, faking, and smaller and fewer textures. If you actually experience slower render times with scenes you made 5-6 years back, then yes, there's definitely something wrong.
Anyways, I'm curious to see too what exactly are the problems with the interior scenes and if there's something that can be done about the slowdowns. Exteriors are almost always faster to render since there is much less light bouncing going on than interiors where things can get really complex for renderers.
Anyways, I'm curious to see too what exactly are the problems with the interior scenes and if there's something that can be done about the slowdowns. Exteriors are almost always faster to render since there is much less light bouncing going on than interiors where things can get really complex for renderers.
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