Hello,
I've been facing a weird issue here, that took me a while to find.
Let's say you've got an editable poly, with an UVW Map modifier, and finally a VRay Displacement Mod on top of the stack. Tweaking the placement of the UVW Map gizmo doesn't have any impact in the viewport, as long as the VRay Displacement Mod is ON ... it works fine if the VRay Displacement Mod is set off or at least off in viewport ! strange because I never noticed that behavior so far ... is it expected or actually a bug ?
I'm on 3dsmax 2016 / VRay v3.40.01
Thanks.
I've been facing a weird issue here, that took me a while to find.
Let's say you've got an editable poly, with an UVW Map modifier, and finally a VRay Displacement Mod on top of the stack. Tweaking the placement of the UVW Map gizmo doesn't have any impact in the viewport, as long as the VRay Displacement Mod is ON ... it works fine if the VRay Displacement Mod is set off or at least off in viewport ! strange because I never noticed that behavior so far ... is it expected or actually a bug ?
I'm on 3dsmax 2016 / VRay v3.40.01
Thanks.
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