Hi,
We recently completed a large project involving a rendering of a big machine in front of some abstract/architectural/block wall background.
Since we rendered at over 10k by 10k pixels we sent it off to rebus to render. I am still getting used to the new sampling appraoch/settings so I cannot rule out a user error on the following issue:
As I understand it high-contrast areas generally need more sampling than low-contrast areas do. The render we made was rather dark and surprisingly the SampleRate turned up all the way to red (with 1/64 and 0.01 that is - rather crazy it comes up to red) in some low-contrast areas (especially the background wall which also has a very simple material) - which made the rendering quite expensive and I did not see that coming. What I'm asking myself now is why these areas were sampling so much while at the same time being very very low contrast and dark.
Due to NDA reasons I cannot post any images, but I am uploading a scene to the ChaosGroup FTP as we speak although it'll take a while (8-9 hrs)
I will write to support linking to this thread and I think it would be best if support guys answer here in case anyone else had a similar issue.
Windows 7 Ultimate x64 SP1
3ds Max Design 2014 SP5
V-Ray Adv 3.40.02
We recently completed a large project involving a rendering of a big machine in front of some abstract/architectural/block wall background.
Since we rendered at over 10k by 10k pixels we sent it off to rebus to render. I am still getting used to the new sampling appraoch/settings so I cannot rule out a user error on the following issue:
As I understand it high-contrast areas generally need more sampling than low-contrast areas do. The render we made was rather dark and surprisingly the SampleRate turned up all the way to red (with 1/64 and 0.01 that is - rather crazy it comes up to red) in some low-contrast areas (especially the background wall which also has a very simple material) - which made the rendering quite expensive and I did not see that coming. What I'm asking myself now is why these areas were sampling so much while at the same time being very very low contrast and dark.
Due to NDA reasons I cannot post any images, but I am uploading a scene to the ChaosGroup FTP as we speak although it'll take a while (8-9 hrs)
I will write to support linking to this thread and I think it would be best if support guys answer here in case anyone else had a similar issue.
Windows 7 Ultimate x64 SP1
3ds Max Design 2014 SP5
V-Ray Adv 3.40.02
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