Hi,
I'm wanting to render my sky out in a separate pass to tweak in comp.
I have an HDR sky bitmap wrapped in a VrayHDRI shader in the Environment Map slot.
When I save out the sky pass as a 32 bit .exr, it behaves like an 8 bit image. Bringing down the exposure in Photoshop turns it to grey mud. There's not a huge exposure range I get from adjusting the HDR sky bitmap exposure in Photoshop.
I've tried turning off color mapping and gamma, turning off exposure control.
It feels like the environment slot clamps down the HDR data from the HDR bitmap.
Can anyone shed some light on this?
Thanks in advance!
Andrew
I'm wanting to render my sky out in a separate pass to tweak in comp.
I have an HDR sky bitmap wrapped in a VrayHDRI shader in the Environment Map slot.
When I save out the sky pass as a 32 bit .exr, it behaves like an 8 bit image. Bringing down the exposure in Photoshop turns it to grey mud. There's not a huge exposure range I get from adjusting the HDR sky bitmap exposure in Photoshop.
I've tried turning off color mapping and gamma, turning off exposure control.
It feels like the environment slot clamps down the HDR data from the HDR bitmap.
Can anyone shed some light on this?
Thanks in advance!
Andrew
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