Hi guys,
Iam having difficulties using vray normal map.
SInce in max 2017 its the only option to apply normal map when using vray, there is no other way than use vray normal map.
BUT
Setting up the right value befor things start to work very unexpectedly is very hard and i personally have beeen figthing it eversince this option in vray has been released. PErhaps i am doing somethign wrong, perhaps its a bug i dont know.
Ia m creating my normal maps in the latest photoshop which has quite neat option in the filter menu and produces very nice normal maps with the right gamma value.
However if i bring these to vray, they dont work well with the setting i use.
I have the max normal map set to 100 and i am setting the normal map multiplier to 2. What i get is a nice normal map but it looks like its smoothing my object quite badly. So i am rendering cladding flat planks but it looks like I am rendering logs it just seems so round.
I am rendering the sample overnight so i will post in the morning.
Another issue i get is when i drop the normal maps to floor generator and let it flip the maps to create some randomness....then...the normal maps are just completely whacked and make my claddign render in different colors. When i dont let the floor generator mirror the maps and flip them around, it renders well...however the smoothing persists and it happens on non floor generator objects.
Bump mapping alone doesnt cut it so i am stuck atm.
How do you guys set up your vray normal maps? What do you use to generate them and how do you overcome the flipping problem in floor generator? Sure someone uses normal maps for brushed old floors and other materials.
Also ...is it necesarry like in maxes normal map to flip the green?
CHeers!
Will post the samples in the morning.
Regards
MArtin
Iam having difficulties using vray normal map.
SInce in max 2017 its the only option to apply normal map when using vray, there is no other way than use vray normal map.
BUT
Setting up the right value befor things start to work very unexpectedly is very hard and i personally have beeen figthing it eversince this option in vray has been released. PErhaps i am doing somethign wrong, perhaps its a bug i dont know.
Ia m creating my normal maps in the latest photoshop which has quite neat option in the filter menu and produces very nice normal maps with the right gamma value.
However if i bring these to vray, they dont work well with the setting i use.
I have the max normal map set to 100 and i am setting the normal map multiplier to 2. What i get is a nice normal map but it looks like its smoothing my object quite badly. So i am rendering cladding flat planks but it looks like I am rendering logs it just seems so round.
I am rendering the sample overnight so i will post in the morning.
Another issue i get is when i drop the normal maps to floor generator and let it flip the maps to create some randomness....then...the normal maps are just completely whacked and make my claddign render in different colors. When i dont let the floor generator mirror the maps and flip them around, it renders well...however the smoothing persists and it happens on non floor generator objects.
Bump mapping alone doesnt cut it so i am stuck atm.
How do you guys set up your vray normal maps? What do you use to generate them and how do you overcome the flipping problem in floor generator? Sure someone uses normal maps for brushed old floors and other materials.
Also ...is it necesarry like in maxes normal map to flip the green?
CHeers!
Will post the samples in the morning.
Regards
MArtin
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