We have noticed something very annoying.
we've got 6 machines in the render farm, we've noticed that when a rendering is arriving to the finish of a task (irradiance pass for example) the bucket is not subdivided, it's a pity because it could increase the rendering vray would only have to subdividethe bucket in 4parts then in 4 parts etc etc.
we've got 6 machines in the render farm, we've noticed that when a rendering is arriving to the finish of a task (irradiance pass for example) the bucket is not subdivided, it's a pity because it could increase the rendering vray would only have to subdividethe bucket in 4parts then in 4 parts etc etc.
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