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Weird topology problem.... object in viewport shading destroyed by changing segments

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  • Weird topology problem.... object in viewport shading destroyed by changing segments

    Okay, this problem just started. I am thinking it might be related to Max 2017 Service Pack 3 but I'm not sure.

    Here is what I did....

    Vray is my current renderer.

    In a fresh scene, I created a sphere with 32 segments.

    I hit Render.

    Then I went back and lowered the number of segments. The sphere starts to look really weird in the shaded viewport. It renders weird too. If I change the # of segments back to 32, everything is fine. Adding an Edit Poly modifier will also fix it.

    Is this happening to anyone else? This does not happen when I am using the Scanlline renderer (I just tested it -- but I never actually use Scanline).



    I've attached the file if someone wants to see what I'm seeing.cylinder normals problem.zip

  • #2
    Originally posted by davision View Post
    Okay, this problem just started. I am thinking it might be related to Max 2017 Service Pack 3 but I'm not sure.

    Here is what I did....

    Vray is my current renderer.

    In a fresh scene, I created a sphere with 32 segments.

    I hit Render.

    Then I went back and lowered the number of segments. The sphere starts to look really weird in the shaded viewport. It renders weird too. If I change the # of segments back to 32, everything is fine. Adding an Edit Poly modifier will also fix it.

    Is this happening to anyone else? This does not happen when I am using the Scanlline renderer (I just tested it -- but I never actually use Scanline).



    I've attached the file if someone wants to see what I'm seeing.[ATTACH]33258[/ATTACH]
    Does it look like this? http://forums.chaosgroup.com/showthr...823#post695823
    A.

    ---------------------
    www.digitaltwins.be

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    • #3
      Yes that looks like the same issue. Thanks for pointing out that thread.

      Comment

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