Hey
For once its somehow backwards hehehe I very much love what RT CPU does but I can not match production render to RT CPU...
Here is RT
![Click image for larger version
Name: V_RT.JPG
Views: 1
Size: 38.6 KB
ID: 885611](filedata/fetch?id=885611&d=1710687873)
Here is CPU
![Click image for larger version
Name: V_CPU.JPG
Views: 1
Size: 51.8 KB
ID: 885612](filedata/fetch?id=885612&d=1710687875)
Here is CPU with Affect Envi Rays
![Click image for larger version
Name: V_CPU_AffectEnviRays.JPG
Views: 1
Size: 52.6 KB
ID: 885613](filedata/fetch?id=885613&d=1710687873)
And here is CPU with envi rays + BG rays...:
![Click image for larger version
Name: V_CPU_AffetctBG.JPG
Views: 1
Size: 42.1 KB
ID: 885614](filedata/fetch?id=885614&d=1710687870)
Is there a way to match that render to RT? Or is that some kind of bug and I need to send scene?
It feels to me that RT CPU is affecting environment rays but only on BG/IBL/HDR/Backplate and not on scene itself. Which is very good (I think) because I get directional light/shadows on my terrain and keep nice fog on terrain + BG... not sure...
Regards
Dariusz
For once its somehow backwards hehehe I very much love what RT CPU does but I can not match production render to RT CPU...
Here is RT
Here is CPU
Here is CPU with Affect Envi Rays
And here is CPU with envi rays + BG rays...:
Is there a way to match that render to RT? Or is that some kind of bug and I need to send scene?
It feels to me that RT CPU is affecting environment rays but only on BG/IBL/HDR/Backplate and not on scene itself. Which is very good (I think) because I get directional light/shadows on my terrain and keep nice fog on terrain + BG... not sure...
Regards
Dariusz
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