Hi,
first of all sorry for making yet another "Corona this, Corona that..." thread.
For past few months, I've been running around this forum randomly shouting that V-Ray is not good at rendering nice looking detailed glass, but I never actually took the time to sit down and do some objective comparisons, to back it up with some proof.
Now, that I am making assets for both renderers, I make scenes with goal to make them identical and when I stumbled across scene with glass, I am indeed observing some substantial differences between how V-Ray handles refractions and reflections under similar conditions. By similar conditions, I mean that my V-Ray material has reflect on backside enabled, and I have global trace depth override enabled and set to 25.
Despite backside reflections being enabled and trace depth set to same number, V-Ray still seems to miss a lot of fine detail reflections, and that's probably the detail I am missing in my glass materials in V-Ray.
Here's a picture to demonstrate it. Top one is Corona, bottom one is V-Ray, and bottom row is always Corona on the left and V-Ray on the right.

I can of course provide scene if necessary.
Thanks
first of all sorry for making yet another "Corona this, Corona that..." thread.
For past few months, I've been running around this forum randomly shouting that V-Ray is not good at rendering nice looking detailed glass, but I never actually took the time to sit down and do some objective comparisons, to back it up with some proof.
Now, that I am making assets for both renderers, I make scenes with goal to make them identical and when I stumbled across scene with glass, I am indeed observing some substantial differences between how V-Ray handles refractions and reflections under similar conditions. By similar conditions, I mean that my V-Ray material has reflect on backside enabled, and I have global trace depth override enabled and set to 25.
Despite backside reflections being enabled and trace depth set to same number, V-Ray still seems to miss a lot of fine detail reflections, and that's probably the detail I am missing in my glass materials in V-Ray.
Here's a picture to demonstrate it. Top one is Corona, bottom one is V-Ray, and bottom row is always Corona on the left and V-Ray on the right.
I can of course provide scene if necessary.
Thanks
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