Hey guys,
I ve got a simple xray shader where i am plugging a fallof map into opacity slot, i am using self illumination, so no lights in the scene.
Falloff is fresnel type.

i ve tried 3 types of shaders, two vray ones do this but standrad material doesnt.
I am gettgin these ugly buckets all over the place although i am rendering on a single machine!
I ve tried cutoffs, and all sorts, its still there, and always the same buckets.
Any ideas?
Seems like a bug...
M
I ve got a simple xray shader where i am plugging a fallof map into opacity slot, i am using self illumination, so no lights in the scene.
Falloff is fresnel type.
i ve tried 3 types of shaders, two vray ones do this but standrad material doesnt.
I am gettgin these ugly buckets all over the place although i am rendering on a single machine!
I ve tried cutoffs, and all sorts, its still there, and always the same buckets.
Any ideas?
Seems like a bug...
M
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