No no, it's not water on mars bars question
Is there any way that vrayRT GPU can render out liquids, what is supported?
What is needed:
slow bathtub water sim(this could be faked)
splash(this can't be faked)
water from tap(can be faked)
Water bursting through wall(can't be faked)
Water to interact with other objects(more than 100 objects), dropping them in water, this also can be faked but it is insane amount of work and who knows how final results would be.
Thanks.
Is there any way that vrayRT GPU can render out liquids, what is supported?
What is needed:
slow bathtub water sim(this could be faked)
splash(this can't be faked)
water from tap(can be faked)
Water bursting through wall(can't be faked)
Water to interact with other objects(more than 100 objects), dropping them in water, this also can be faked but it is insane amount of work and who knows how final results would be.
Thanks.
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