Hi,
I have hard time setting up car headlights that are made of two sheets of glass with no thickness. Front sheet has normal facing forward, back sheet backwards, and back sheet of glass has a bump map. Whenever I render two sheets together, bump mapping is not visible through the front sheet of glass. Also, changing normal orientation of the back sheet does not have any effect on the issue.
Here's how it looks in the viewport (blue=front, red=back):
![Click image for larger version
Name: Viewport.JPG
Views: 1
Size: 52.6 KB
ID: 885740](filedata/fetch?id=885740&d=1727616482)
Here's how it renders:
![Click image for larger version
Name: Render_All.jpg
Views: 1
Size: 114.4 KB
ID: 885741](filedata/fetch?id=885741&d=1727616483)
Here's how back sheet only renders:
![Click image for larger version
Name: Render_BackOnly.jpg
Views: 1
Size: 119.5 KB
ID: 885742](filedata/fetch?id=885742&d=1727616489)
Here's back sheet moved slightly sideways to show how bump becomes invisible through refraction.
![Click image for larger version
Name: Render_Offset.jpg
Views: 1
Size: 119.8 KB
ID: 885743](filedata/fetch?id=885743&d=1727616484)
V-Ray 3.40.03 and Max 2016 SP3
Any help appreciated.
I have hard time setting up car headlights that are made of two sheets of glass with no thickness. Front sheet has normal facing forward, back sheet backwards, and back sheet of glass has a bump map. Whenever I render two sheets together, bump mapping is not visible through the front sheet of glass. Also, changing normal orientation of the back sheet does not have any effect on the issue.
Here's how it looks in the viewport (blue=front, red=back):
Here's how it renders:
Here's how back sheet only renders:
Here's back sheet moved slightly sideways to show how bump becomes invisible through refraction.
V-Ray 3.40.03 and Max 2016 SP3
Any help appreciated.
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