I´m more and more afraid i`m annoying you all with asking the same questions over and over again
It´s not that i`m not able to solve it, but i still feel i`m messing around with it and still not satisfied or sure i understood everything right...
Maybe some of you feel the same, but ok, first things first, already have an old thread here:
http://forums.chaosgroup.com/showthr...w-what-do-tune
Thanks to Morbid Angel who helped me out how to do it correctly:
"To produce a shadow, what you need to do (what I usually do) is turn off gi, so direct lights only, set your shadow casting object to be visible to camera off, set your plane (shadow receiving object) to be vray properties matte, alpha -1, shadow, affect alpha on. "
But still i`m running into some things which rises questions to me, hopefully some of you can put some light on this, see the following renders:
Let`s take the RGB Render as a reference how i want the shadow to look like.
Client wants that render with one layer the object itself masked and one layer the shadow masked.
When i try to follow Morbid Angels solution i come up with a comp like Picture 3
You can see the shadow there is way more prominent and lacks gradients i think because of the lack of GI contribution.
Am i wrong? Does it make sense?
It´s not that i`m not able to solve it, but i still feel i`m messing around with it and still not satisfied or sure i understood everything right...
Maybe some of you feel the same, but ok, first things first, already have an old thread here:
http://forums.chaosgroup.com/showthr...w-what-do-tune
Thanks to Morbid Angel who helped me out how to do it correctly:
"To produce a shadow, what you need to do (what I usually do) is turn off gi, so direct lights only, set your shadow casting object to be visible to camera off, set your plane (shadow receiving object) to be vray properties matte, alpha -1, shadow, affect alpha on. "
But still i`m running into some things which rises questions to me, hopefully some of you can put some light on this, see the following renders:
Let`s take the RGB Render as a reference how i want the shadow to look like.
Client wants that render with one layer the object itself masked and one layer the shadow masked.
When i try to follow Morbid Angels solution i come up with a comp like Picture 3
You can see the shadow there is way more prominent and lacks gradients i think because of the lack of GI contribution.
Am i wrong? Does it make sense?
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