Hi guys,
I used to setup my scenes to get soft sun by making a sun/sky system and then having a sky map instanced and put in material slot and vray environment. Then I would make sky specify the sun node manually so I can control it and make sun multiplier somewhere like 0.01 and sky 1.0 so I get much more sky in and soft sun so it doesn't burn the areas it hits. Using reinhard with low burn values never gave me what I wanted.
Now I've tried this all with 3. and it doesn't work. Everything looks the same no matter what I try. I put very low multiplier values in vraysky and I can see it change in material editor form white to actual sky colours but when I hit render the scene remains the same. Also tried to reduce indirect horiz illum values no change.
And yes I tried to reinstance it to my environment maps since sometimes the instance connection gets broken.
I used to setup my scenes to get soft sun by making a sun/sky system and then having a sky map instanced and put in material slot and vray environment. Then I would make sky specify the sun node manually so I can control it and make sun multiplier somewhere like 0.01 and sky 1.0 so I get much more sky in and soft sun so it doesn't burn the areas it hits. Using reinhard with low burn values never gave me what I wanted.
Now I've tried this all with 3. and it doesn't work. Everything looks the same no matter what I try. I put very low multiplier values in vraysky and I can see it change in material editor form white to actual sky colours but when I hit render the scene remains the same. Also tried to reduce indirect horiz illum values no change.
And yes I tried to reinstance it to my environment maps since sometimes the instance connection gets broken.
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