Hello,
Heaving big troubles with motion blur.
Long story short things are like this, currently working on some liquid simulations, i can't make vrmesh generated from phoenix(demo) to render motion blur.
I had cached Particles, Frost and various other moving objects with deforming topology with xmesh and rayfire and converted all that to vrmesh and motion blur worked. So i know vrmesh is capable of producing MB.
When i create simulation, thick all possible velocity channels ON(before simulation of course) and convert that to vrmesh and load again from whatever reason i can't get MB to render. Of course MB works fine when rendering phoenix.
Tried everything i could think of, even cached from phoenix to xmesh>vrmesh>rayfire back to vrmesh can't get it to work.
This is not scene related, as i have tested it with simplest scene possible emitter and phoenix Liquid.
Using Physical cam global exposure duration 1/60s.
Take care
Heaving big troubles with motion blur.
Long story short things are like this, currently working on some liquid simulations, i can't make vrmesh generated from phoenix(demo) to render motion blur.
I had cached Particles, Frost and various other moving objects with deforming topology with xmesh and rayfire and converted all that to vrmesh and motion blur worked. So i know vrmesh is capable of producing MB.
When i create simulation, thick all possible velocity channels ON(before simulation of course) and convert that to vrmesh and load again from whatever reason i can't get MB to render. Of course MB works fine when rendering phoenix.
Tried everything i could think of, even cached from phoenix to xmesh>vrmesh>rayfire back to vrmesh can't get it to work.
This is not scene related, as i have tested it with simplest scene possible emitter and phoenix Liquid.
Using Physical cam global exposure duration 1/60s.
Take care
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