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Invalid geometric normal (-0 -0 -0) for VRayLight

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  • Invalid geometric normal (-0 -0 -0) for VRayLight

    What does that mean?
    Kind Regards,
    Morne

  • #2
    It shouldn't happen. Can you post a scene for this?

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      It happened when it seemed the pc was hanging, then I clicked and drag things in the VFB adjustments. When I rendered again, I didn't do it again. Will let you know when it happens again
      Kind Regards,
      Morne

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