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1 pixel vr bug

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  • 1 pixel vr bug

    since updating to 3.4, we have noticed this in a couple recent stereo renders. There appears to be a 1 pixel row at the top that translates into what appears to be a white cubic wire when viewed in our apps.


    we have tried creating a new physical camera and stereo helper but the problem persists. anyone else experienced this?

    Edit - this 1 pixel border runs around the entire VFB but not between the cube regions
    Last edited by gunny263; 18-11-2016, 11:02 AM.

  • #2
    Got filtering turned on?

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    • #3
      yep :<

      problem solved. Thanks! Is that requirement documented anywhere?
      Last edited by gunny263; 18-11-2016, 11:52 AM.

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      • #4
        Maybe in this? https://labs.chaosgroup.com/index.ph...ual-reality-2/ Not sure, i've not read it.

        I think vlado said in the next release of vray he's going to have it force disable filtering if it see's it's in 6x1 camera mode.

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