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3.5 Vray bump issue
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Originally posted by Mennovandijk View PostCurrently working on a project and I gave Vray 3.5 a try.
The scene renders fine in 3.40.03, but in the 3.5 beta the bump map shows a weird behaviour (see examples)
[ATTACH=CONFIG]34339[/ATTACH]
[ATTACH=CONFIG]34340[/ATTACH]
Actually try to use VRayHDRI instead of Bitmaps everywhere (there is a Bitmap to VRayHDRI converter on the right click viewport menu).If it was that easy, it would have already been done
Peter Matanov
Chaos
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hi,
i had a similar issue before and the same suggestion of using vrayhdri loader was suggested as a workaround. however based on the same `use bitmap 2 hdri converter` suggestion there does seem to be a suggestion that *maybe* standard bitmap types are going to be unsupported at some point if these issues can`t be fixed ? now obviously i`m only guessing at that outcome but seeing the same suggestion twice gives a certain feeling that could become a possibility ? could that lead to a lot of legacy files possibly rendering differently if the converter doesn`t 100% correctly convert them all. just curious.
cheers
anthonyh
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There are no plans for leaving the support for Bitmap textures. I was pointing that it's generally better to use VRayHDRI because there are far less issues with it.If it was that easy, it would have already been done
Peter Matanov
Chaos
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Originally posted by slizer View PostThere are no plans for leaving the support for Bitmap textures. I was pointing that it's generally better to use VRayHDRI because there are far less issues with it.Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
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Originally posted by anthonyh View Posthi,
so are the issues with vray`s handling of it or is the standard 3dsmax bitmap just bugged ?
it`s just if it`s to do with autodesk then it`ll probably never be fixed if it`s vray it`ll probably get sorted.
cheers
anthonyh
Originally posted by Alex_M View PostI'm curious to learn more. It's better to use VrayHDRI for bump maps only or for all types of maps (diffuse, reflections, normal etc.)? Does VrayHDRI render as fast compared to using bitmap textures directly?If it was that easy, it would have already been done
Peter Matanov
Chaos
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