Hello,
I'm experiencing a weird problem right now with Vray RT. While rendering a large still of an architectural scene with DR
where my workstation and 2 slaves are rendering the image. Noise threshold is set to 0.01 and the GI Engine is set to brute force for primaries as well as for secondaries.
After I start Rendering, all cores on my local machine get utilized as well as on the DR machines.
So far so good. After a While (1-2 hours) suddenly both DR slaves disconnect simultaneously and vray keeps utilizing only one core on my local machine.
This is what the log looks like:
http://fridayvfx.com/clipupload/201611234per7DoO.png
After the disconnect of both DR machines, the windows Resource manager states that Vray only utilizes about 13% of my CPU which means one core is maxed out and the other ones are doing nothing.
Network and disk utilization is minimal.
Note that the noise threshold of 0.010 is not reached yet and all denoiser calculations are done for this step. Until now it has not finished...
I've restarted the rendering now 2 times and it does the same thing all over.
Any Idea what can cause this?
Thanks
-Robert
Edit:
By the way: I'm currently using 3.40.03 and max 2016.
I'm going to try to turn "In-Process RT engine" off. It helped me with some issues in the past. I'll let you know if it worked.
I'm experiencing a weird problem right now with Vray RT. While rendering a large still of an architectural scene with DR
where my workstation and 2 slaves are rendering the image. Noise threshold is set to 0.01 and the GI Engine is set to brute force for primaries as well as for secondaries.
After I start Rendering, all cores on my local machine get utilized as well as on the DR machines.
So far so good. After a While (1-2 hours) suddenly both DR slaves disconnect simultaneously and vray keeps utilizing only one core on my local machine.
This is what the log looks like:
http://fridayvfx.com/clipupload/201611234per7DoO.png
After the disconnect of both DR machines, the windows Resource manager states that Vray only utilizes about 13% of my CPU which means one core is maxed out and the other ones are doing nothing.
Network and disk utilization is minimal.
Note that the noise threshold of 0.010 is not reached yet and all denoiser calculations are done for this step. Until now it has not finished...
I've restarted the rendering now 2 times and it does the same thing all over.
Any Idea what can cause this?
Thanks
-Robert
Edit:
By the way: I'm currently using 3.40.03 and max 2016.
I'm going to try to turn "In-Process RT engine" off. It helped me with some issues in the past. I'll let you know if it worked.
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