Hi,
just letting you know that the bug with matte geometry + dome light doesn't appear to be fixed or that anything changed at all. Bounced rays that hit parts of matte geometry which are out of camera frustum will correctly pass through matte geometry, but will end up hitting screen-space mapped environment instead of dome light. As a result, screen mapped background ends up ghosting through scene objects. This applies to both diffuse GI rays as well as specular reflection rays.
Attaching both picture and Max 2017 scene for reproduction
ShadowCatcher_Dome.zip
just letting you know that the bug with matte geometry + dome light doesn't appear to be fixed or that anything changed at all. Bounced rays that hit parts of matte geometry which are out of camera frustum will correctly pass through matte geometry, but will end up hitting screen-space mapped environment instead of dome light. As a result, screen mapped background ends up ghosting through scene objects. This applies to both diffuse GI rays as well as specular reflection rays.
Attaching both picture and Max 2017 scene for reproduction
ShadowCatcher_Dome.zip
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