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Vray 3.5 Beta IPR ignores Camera Shift

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  • Vray 3.5 Beta IPR ignores Camera Shift

    It seems that IPR ignores the camera shift values inside the physical camera. (Tested Max 2017.1)
    Cheers,
    Oliver

    https://www.artstation.com/mokiki

  • #2
    Thanks for the feedback.
    According to my tests it doesn't ignore them, it takes them into account but it looks like the shifting is twice as much than it should be.
    Svetlozar Draganov | Senior Manager 3D Support | contact us
    Chaos & Enscape & Cylindo are now one!

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