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VRAY RT ActiveShade problem

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  • VRAY RT ActiveShade problem

    Hi;

    I have a strange problem when I want to create a simple material Bump in Vray RT with the activeShade mode on.
    If i do the same with Vray normal and VrayRT in production this problems not appear.

    Basically in my object appears some strange lines. I try to render the scene in other computer with a different GPU and appears the same problem. The object is a simple SPHERE

    My material is simple, VrayMat + VrayColor2Bump + NOISE.

    Thanks in advance.

    VRAY RT 3.40
    3DMAX 2016
    WINDOWS 10
    Nvidia 1070 GTX
    Directx 12
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  • #2
    Thanks for mentioning. I'll log it in the bug tracking system.
    The issue seems to be in the World/Object XYZ coordinate system. To workaround it use Explicit Map Channel.
    Last edited by Zdravko.Keremidchiev; 08-12-2016, 05:33 AM.
    Zdravko Keremidchiev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Hi;

      I have the same problem in all the coordinates source:

      - World/Object XYZ coordinate system
      - Explicit map channel

      Thanks in advance

      Comment


      • #4
        This issue is already fixed in the latest nightly builds. The fix will be part of the next SP.
        Zdravko Keremidchiev | chaos.com
        Chaos Support Representative | contact us

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        • #5
          Ok, thanks.

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