hi all.
I'd like to know everything that would make VRay calculate a prepass. I have a file that has no materials except a VRay light material overriding everything.
No GI, no lights, no maps, no caustics. It's basically a white render using a VRay Light Material with a VRay toon to produce my render.
It is pulling all the geometry from XRef's that aside from that it's really basic setup.
What needs a prepass calculation apart from GI?
Thanks in advance.
Andy
I'd like to know everything that would make VRay calculate a prepass. I have a file that has no materials except a VRay light material overriding everything.
No GI, no lights, no maps, no caustics. It's basically a white render using a VRay Light Material with a VRay toon to produce my render.
It is pulling all the geometry from XRef's that aside from that it's really basic setup.
What needs a prepass calculation apart from GI?
Thanks in advance.
Andy
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